﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.GamerServices;
using Microsoft.Xna.Framework.Graphics;

namespace dungeon_brawler.classes
{
    public class vial : StaticEntity
    {
    //properties of some sort
    // int heal =12
    // in dfs  = dfs+20


        public vial(Vector2 position, Texture2D texture, int rotation /*properties*/)
            : base(position, texture, rotation)
        {

        }

        //public Effect()?                                                       













    }
}
